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I am a second year librarian at Versia Elementary in Fort Worth, Texas.

Wednesday, December 12, 2012

Section 7 New Directions in Instructional Design and Technology


Section 7 New Directions in Instructional Design and Technology

 
This section of the textbook addresses new directions and emerging technologies for IDT. For your final post, reflect on how you might apply each of the following in your current or future position in the IDT field:

  1. Distributed or e-learning environments
  2. Reusable design or learning objects
  3. Rich media
  4. Emerging instructional technologies, such as artificial intelligence, cybernetics, web 2.0, virtual worlds, electronic games, etc.

Distributed Learning:

Distributed learning is any educational or training experience that uses a variety of means, including technology, to enable learning.  It can provide for intentional and incidental learning outcomes and may be separated by time, distance, or both.  Distributed learning includes, but is not limited to distance learning and online learning.

E-Learning in the library will include:

·         Microsoft Office Suite 2010

·         Wikispaces

·         Glogster

·         Pathfinders

·         Online journals

·         Electronic book collections

·         Encyclopedia

I plan to collaborate with teachers in the use of technology.  Student will be provided with:

Reusable Design or Learning Objects

Reusability is defined as the ability to use the resource multiple times in multiple ways and in multiple contexts.  Reusability also encompasses the ability of developers to use a resource as a building block in their own work.

I had an opportunity to take a technology course this past spring semester.  During this class we had to visit a website entitled classroom 2.0.  I enjoyed the various lessons on 2.0 tools. However, I am carious on how to create my own lessons for a web 2.0 section.  Because I am a librarian would create book talks and book trailers for incoming, new books.  Also, I will create many pathfinders for teachers.  This resource can be used year to year.
 
Rich Media

Rich media is defined as learning products that incorporate high-end media such as video animation, sound, and simulation.

I would like to collaborate with teachers on creating media-rich lesson plans.  These lesson plans can include simulations, modeling, and real world experiences.


Emerging instructional technologies, such as artificial intelligence, cybernetics, web 2.0, virtual worlds, electronic games, etc.

Web 2.0 is the term given to describe a second generation of the World Wide Web that is focused on the ability for people to collaborate and share information online. Web 2.0 basically refers to the transition from static HTML Web pages to a more dynamic Web that is more organized and is based on serving Web applications to users. Other improved functionality of Web 2.0 includes open communication with an emphasis on Web-based communities of users, and more open sharing of information. Over time Web 2.0 has been used more as a marketing term than a computer-science-based term. Blogs, wikis, and Web services are all seen as components of Web 2.0.  Link:  http://www.webopedia.com/TERM/W/Web_2_point_0.html

I found this great site with 35 Web 2.0 sites.  Link:  http://edudemic.com/2010/07/the-35-best-web-2-0-classroom-tools-chosen-by-you/

 I would collaborate with teachers and use the following web 2.0 tools:
  1. Glogster:  Poster maker; great for social studies lessons, reading, and science classes.
  2. Edmodo:  Social learning environment and one of the best ways to teach with technology.
  3. Wallwisher:  An online notice board
  4. Animoto:  Make movies from your photos.
  5. Blabberize: Make imges talk.
  6. Weebly:  Create your own website.
  7. Flickr:  Download photos.

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